

Redesign of a eReader application for Secondary Education study materials
UX Design
Illustrations
UX Research
Branding & Identity
UI Design
Product
Scrum master
Cengage
Client /
In-house
1 Nov 2016
-
1 Aug 2017
Web 2.0, Education

My Role
I conducted product discovery, subject matter expert interviews, and user interviews to understand the personas, tasks, and workflows
Created prototypes and wireframes with the help of key stakeholder input
Validated prototypes through user testing and gained approval from stakeholders through mid-sprint reviews
Created high-fidelity design mockups using company design system for desktop, tablet, and mobile
User-tested the final design to ensure the developed product met both user and business needs
Overview
This project focuses on the development of a responsive eReader application designed to cater to the needs of both teachers and secondary school students. The application aims to enhance the learning experience by allowing students to follow along with ebook learning materials and take notes, while also facilitating document sharing between teachers and students for project assignments.
The Challenge
To address the problems with the live application, I asked the users to describe their frustrations and point out any gaps in the user flow. My objective was to develop an intuitive platform that allows teachers and students to collaborate seamlessly on various tasks such as topic discussions, note-taking, sharing, commenting, and reading.
Discover
The primary goals of the research phase were to understand the requirements and pain points of teachers and secondary school students when using digital learning materials.
Comprehensive user research was conducted. This involved interviews and analysis of competitors.
Stakeholder interviews were held to better understand the business needs and requirements.
We need a solution that not only provides the best outcome for our users but also takes the least amount of time to develop.
Specific research objectives included:
Identifying the preferred features and functionalities desired by both teachers and students.
Understanding the challenges faced by students when following along with digital textbooks.
Gathering insights on the note-taking habits and preferences of students.
Exploring how teachers and students currently collaborate on assignments and share documents.
Identifying opportunities to improve the overall reading and learning experience for both personas.
Define
The primary personas for this project were teachers and secondary school students. The teacher persona focused on educators who use digital materials in their teaching methods, while the student persona represented tech-savvy students who prefer digital learning resources. These personas helped guide the design process and ensure the application catered to their specific needs and preferences.
To ensure efficient use of time and budget, the project manager opted for an "out of the box" software solution. As a result, I conducted thorough testing of the existing system to identify any errors in the user flow.


Design
Based on the research findings, the design and development phase focused on the following key features and functionalities:
Responsive Interface: The eReader application was designed to work seamlessly across different devices and screen sizes, providing a consistent reading experience for both teachers and students.
eBook Integration: The application allowed students to access their course materials digitally, enabling them to follow along during class and easily navigate through chapters and sections.
Note-Taking Capabilities: Students could annotate and highlight important passages within the ebook, as well as create personalized notes and summaries to aid their learning.
Document Sharing: The application facilitated seamless document sharing between teachers and students, allowing for collaborative project assignments and efficient feedback exchange.
Search and Navigation: Robust search functionality and intuitive navigation controls were implemented to make it easy for users to locate specific content within the ebooks.
Offline capabilities
To validate the effectiveness of the design, usability testing was conducted with a group of teachers and students. The testing involved observing how participants interacted with the application, collecting feedback on the usability, intuitiveness, and overall experience. Iterative refinements were made based on the test findings to ensure a user-centric design.